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Update 12/22/2024 #120
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Update 12/22/2024 #120
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the robust toolbox updater!! https://github.com/space-wizards/RobustToolbox/blob/v237.3.0/RELEASE-NOTES.md
# Description Small maintenance to do. Bridge needed FixGridAtmos done, and a single light in dorms needed wiring. # Changelog :cl: - fix: Fixed the Saltern bridge being a hard vacuum at roundstart.
# Description This PR cuts down significantly on Loadouts bloat by removing all specific color versions of colorable items from the loadouts. I left the original items untouched for compatibility reasons since certain things in the game still need to be able to spawn a "Blue jumpsuit" etc. Additionally, to help aid in clarity for players, I've added localizations for all the generic colorable items so that they have (colorable) in the loadout names, so that players can tell which items have the option without needing to click into the customize button on every item. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/7ab30002-c7d4-4eeb-b018-45a9fda80ae6) </p> </details> # Changelog :cl: - add: Added labels to all generic colorable items in loadouts, so that players can see which items have custom colors as customization options. - remove: Removed all 'specific color' variants of colorable items from Loadouts, such as "Blue Jumpsuit" when a colorable jumpsuit exists.
# Description This PR adds even more colorable items to loadouts, this time making entirely new whitescale versions of existing items that did not have one previously. This replaces several more options for items that had a whole bunch of specific color entries with a single item that can take any color. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/31438bf7-6ca3-45d2-bf10-af5db5f6e4c4) </p> </details> # Changelog :cl: - add: Added colorable variants of fingerless gloves, headbands, berets, hairflowers, cloth masks, and the neck gaiter.
# Description Light mode logo
# Description This PR implements a reflection based system for applying functions directly to entities spawned by loadouts. In order to provide an "Example" use of this system, I have created a "LoadoutMakeFollower" function, which can be applied to a loadout entity that happens to be an NPC with the Follower blackboard, making it follow the player who purchased that loadout. Basically. Pet mouse. The pet mouse will follow its owner. Yes I actually have tested this ingame, and it works great. The longest part about coding this was me spending almost 30 minutes straight wondering why the mouse wasn't following my character, until I remembered that I had to make a special "Pet" mouse variant that had the right HTN root task. This could be extended to other things. I happen to know that Nuclear14 wanted something like this for a Pet Dog. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/a18b026b-07a3-4ad7-8cce-4ea4dc4c3036) </p> </details> # Changelog :cl: - add: Loadouts can now apply modular functions to items upon spawning in. - add: A new LoadoutMakeFollower function, which lets you buy NPC followers in loadouts. - add: added Pet Mice, Cockroach, Mothroach, and Hamster to Loadouts. All of which use the new LoadoutMakeFollower function. Co-authored-by: sleepyyapril <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Changes: C#
Changes: YML
Changes: Localization
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Changes: UI
Changes: Config
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Status: Merge Conflict
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Dec 22, 2024
RSI Diff Bot; head commit 69f4ad8 merging into 0118977 Resources/Textures/Clothing/Hands/Gloves/fingerlesswhite.rsi
Resources/Textures/Clothing/Head/Bandanas/white.rsi
Resources/Textures/Clothing/Head/Hats/beretwhite.rsi
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THE FUCK DO YOU MEAN MERGE CONFLICTS? I ALREADY FIXED THE GODDAMN CONFLICTS. |
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Routine update. Includes new loadouts content, and fixes for Saltern.